Core concepts

Pick up the core concepts about how Blurry works so you can find your way around with ease.

Scene

A scene is the shareable 3D space you build in Blurry, and it holds everything a viewer sees. Each scene contains a 3D Gaussian Splatting model along with the annotations, waypoints, and presentation settings you add on top. You edit a scene in the editor and publish it through a share link.

A scene is also the unit you manage from your dashboard. Create a scene, open it to edit, and share it when it's ready.

3D Gaussian Splatting model

A 3D Gaussian Splatting (3DGS) model, also called a splat, is a photorealistic reality capture format for a 3D file.

After upload, Blurry processes the model for fast web viewing. Larger models gain levels of detail (LoD).

Editor

Editor is the place in Blurry where you prepare your scene for sharing. In the editor you can customise the 3DGS model, add annotations, waypoints, and configure the presentation settings.

Shared viewer

The shared viewer is the read-only view people see when they open your share link or embed. It shows the published scene without the editing functionality, so visitors explore but can't change anything.

Level of Detail (LoD)

Level of detail (LoD) is how Blurry streams large models smoothly on the web. Instead of loading every splat at once, the viewer loads lighter variants first and pulls in higher quality as needed, so big scenes stay responsive on laptops and phones.

Annotations

Annotations behave like a 3D pin inside the scene. Annotations are rich-text labels by default and can contain different block types:

  • Headings and paragraphs
  • Links and buttons
  • Images
  • Iframes
  • Any downloadable files

Use them to attach context, instructions, or media to a specific location.

Waypoints

A waypoint is a saved camera position you use to guide viewers through a scene. Each waypoint stores the predetermined camera position, so clicking one animates the camera back to that exact view.

Sharing a scene

You share a scene through a public link once it's processed and ready.